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121. How to kill the blob. - in Player Features and Ideas Discussion [original thread]
This is a very complicated issue. High- and low-sec are already dense webs, with multiple points of entry to each region, ensuring that no more than a constellation or two can be reliably locked down with a large defense fleet. In 0.0, the sov has...
- by Reggie Stoneloader - at 2010.01.24 04:35:00
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122. I saw it in a dream. - in Player Features and Ideas Discussion [original thread]
So what feature or idea is this endorsing? You want an offline, single-player EvE, or you want to actually travel to a distant galaxy and have fleet battles in real time? ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.24 00:15:00
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123. Official master killboard - in Player Features and Ideas Discussion [original thread]
Killboards have been controversial ever since the first mail parser was written. The bragging rights, combined with the genuine loss associated with being the subject of a killmail, combine to encourage griefing, rewarding kills for the sake of ki...
- by Reggie Stoneloader - at 2010.01.22 08:55:00
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124. Pay for accelerated skills - in Player Features and Ideas Discussion [original thread]
I'm with mundus on this one, the implants are already in the game, and they allow you to effectively "buy" skillpoints. I've been playing for years, and I still wear +3s because I'm devastatingly poor. +5s give you a substantial edge over me in le...
- by Reggie Stoneloader - at 2010.01.22 08:40:00
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125. Way to fix t1, meta 2,3,4 for industry - in Player Features and Ideas Discussion [original thread]
Instead of blueprints (it would take 4 times the current T1 blueprints to cover everything), could it be a process, maybe done at a POS? Get a module apgrade array, stick a Guristas datacore in it with some salvage and some T1 launchers and hit "M...
- by Reggie Stoneloader - at 2010.01.22 05:10:00
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126. I hate cloakers! - in Player Features and Ideas Discussion [original thread]
You don't have to warp cloaked to keep moving or avoid pursuit. Even with a lower-tier cloak, you can spot probes on scanner and gtfo before anyone catches you, you just have to uncloak for two to five seconds while you accelerate to warp speed, a...
- by Reggie Stoneloader - at 2010.01.21 04:47:00
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127. For the dear love of god CCP.... - in Player Features and Ideas Discussion [original thread]
I may be unique, but I have my Xbox 360 hooked to the same screen as my PC, and I push a button and play MW2 or Red Faction while my miners cycle or my autopilot chugs or my fleet gathers. I fully intend to play both games, from the same chair, on...
- by Reggie Stoneloader - at 2010.01.19 20:48:00
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128. CCP please this is simple to fix! - in Player Features and Ideas Discussion [original thread]
I tend to agree. Some of the skill requirement lists make little sense, since they'll have secondary skill requirement that are already prerequisites for the primary required skill. I'd go a step further and just remove a lot of the secondary ski...
- by Reggie Stoneloader - at 2010.01.19 20:29:00
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129. Sec boost for killing outlaw's -5 and below. - in Player Features and Ideas Discussion [original thread]
It has come up before, and it's always either too exploitable or too weak. Just like with bounties, any system that makes it worthwhile to take on an armed and dangerous outlaw makes it triply worthwhile to shoot a buddy/alt in a noobship/pod, and...
- by Reggie Stoneloader - at 2010.01.19 20:13:00
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130. Concord, security and player freedom - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 for the life of me i cant find out why low sec is called low sec other than a none existent police force prohibiting the use of some modules. Sentry guns. Killable Concord get s big thumbs down from me, due to ...
- by Reggie Stoneloader - at 2010.01.19 05:24:00
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131. re-re-re-thinking about cloak balancing - in Player Features and Ideas Discussion [original thread]
Quote: A cloaked ship cannot hurt you. It can't target you. It can't shoot you. Before it can do anything it has to decloak. That's a very myopic view of the situation. The cloak gives the cloaker enormous power, and especially in places w...
- by Reggie Stoneloader - at 2010.01.19 05:16:00
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132. I hate cloakers! - in Player Features and Ideas Discussion [original thread]
Wow, I guess Melinia didn't read the first line. I'm not sure how seriously to take this thread, but I'll go ahead and present a reply, using your list: Cloaking is overpowered, for the simple reason that it can't be beaten The fact that a cloak...
- by Reggie Stoneloader - at 2010.01.19 04:59:00
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133. A revision of the lowsec mechanic - in Player Features and Ideas Discussion [original thread]
Too exploitable. If they drop loot, it's a simple matter of using an alt to get your gang flagged again and again, so you can farm good loot in a safespot all day long. I'm a big fan of the scale-determining angle, and I've explored it in the past...
- by Reggie Stoneloader - at 2010.01.19 04:37:00
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134. Death of the Battleship - in Player Features and Ideas Discussion [original thread]
Originally by: Rigel 17th Alians with Hicks yelling "Game over, Man!" Hudson, actually. Battleships are cheaper than HACs, and boosting the ship to make it the most powerful alone and in groups would just give you blobs of battleships ...
- by Reggie Stoneloader - at 2010.01.19 04:10:00
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135. top 5 reasons why gallente urgently need a buff - in Player Features and Ideas Discussion [original thread]
Those aren't really "reasons", per se, but you're right, those are all very serious problems with the Gallente in PvP. Time was, between nos, MWD and 95% webs, a gal boat could get right up in your face, stop you in your tracks and either kill you...
- by Reggie Stoneloader - at 2010.01.14 06:23:00
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136. Big Battle Films - in Player Features and Ideas Discussion [original thread]
I'm hoping that they find a way to save action sequences so that they can be replayed in the client. It would be nice to have a 2mb file that can recreate a 15-minute battle and allow me to max out my graphics settings and move the camera around. ...
- by Reggie Stoneloader - at 2010.01.13 23:21:00
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137. TIRED OF SCROLLING MY LOCAL - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 13/01/2010 23:14:41 Local as intel is an accidental feature, like jetcan mining or insta-jump bookmarks. It's not what CCP had in mind when they implemented the code that facilitates it, but since it got discov...
- by Reggie Stoneloader - at 2010.01.13 23:14:00
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138. High Sec Lock outs !! - in Player Features and Ideas Discussion [original thread]
The closest I'd ever like to come to something like this would be a sort of claim-staking system, where you find a gravimetric site and can pay the locally sovereign government (I'm talking empire space, of course) a claim fee that would flag all ...
- by Reggie Stoneloader - at 2010.01.12 07:03:00
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139. Removing T1 loot drops - in Player Features and Ideas Discussion [original thread]
How about a way to make looted modules less desirable than manufactured ones? Have all dropped loot be horrifically damaged. Then, have the yield from reprocessing damaged modules reduced, so that a 20% damaged module suffers a 20% "unrecoverable"...
- by Reggie Stoneloader - at 2010.01.09 23:54:00
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140. Security status is broken! - in Player Features and Ideas Discussion [original thread]
Sec status is dumb, put it relates very specifically to threat assessment in space. If I saw a guy with a -10 has a contract up, I wouldn't necessarily think that he was untrustworthy, merely that he enjoys non-consensual PvP and also commerce. Wh...
- by Reggie Stoneloader - at 2010.01.09 23:34:00
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